Post by Admin on Oct 9, 2015 13:16:38 GMT
Elves
Few races can boast the kind of success the Elves have achieved on Ashaerya. Even fewer races could claim that what the Elves have achieved as "success." The Elves of Ashaerya are an ancient people, their culture steeped in tradition, politics and magic. Most other races view the Elves as stoic, and often severe in their demeanor and outlook. Those who look beyond their austere demeanor see their very passionate nature. They feel greatly for their various arts, whether it be magic, agriculture, or even politics. Many Elves have boasted, "without this, there would be no civilization." Many races hear such statements and disregard them as enthusiasm. The real conundrum one faces when speaking with the Elves is that they are both right and wrong. It is paradoxical, but so are the Elves.
Politics
Dealing with the Elves in the political arena is kind of like arguing with a sign that says "stop." Most people who play political games with the Elves usually end up very frustrated. No one can tell if they are bluffing, or if they really are threatening you. Their often-stoic expression does not lend itself to revealing tells. The phrase, "they let their beauty do the talking" has been used by most of their political opponents. If you are unfortunate enough to debate an Elf, you either end up completely furious at their unwavering austerity, or grudgingly agree with them. What is worse is that you are not exactly sure why you agree with them...
House Lysander: The ruling House of the Elven Kingdom, the Lysander are the standard by which someone explains austerity. This House, and Kingdom are ruled by King Nephalem Lysander. Those of his House consider him to be a very good King. Whenever Aeslindorn faced conflict, famine or unrest, King Nephalem was usually the first to address them. He is not often seen surrounded by advisors. Instead, he is often found deep in thought, or with his family. The Elves of this House place great importance on education, especially magical education. The oldest and wisest Elven families are the ones with the longest magical traditions. The greatest honor a common Elf can achieve is not to be a great war hero, but to be a Scribe in the King's Court.
House Wyngarde: If ever there were black sheep amongst the Elves, it would be the members of House Wyngarde. While the Elves of this House do not openly oppose King Nephalem and House Lysander, they are his loudest critics. These Elves, despite their quasi-antagonistic stance towards the King and his House, are proud members of the Elven Kingdom. But where House Lysander is steeped in political and familial traditions, House Wyngarde judges its members based upon their skill. If House Lysander is a monarchy, House Wyngarde would be a meritocracy.
Other Houses: Elven history has shown that there were other Houses in Aeslindorn and elsewhere. These Houses faded away over many centuries and their traditions were assimilated into the two remaining Houses. There are many rumors regarding these failed Houses. The one most favored by the Wyngarde is that the Lysander were not the original rulers of Aeslindorn, and that they achieved their power through political maneuvering, and other unsavory means. The names of these Houses have been largely forgotten. Today they are the victims of dust and book worms in old tomes.
Territory
Aeslindorn: This region is completely controlled by the Elves of Ashaerya. It is the home of their magnificent capital city of Oenthasa. Most visitors look at this region and think that it is a magical construct. It is both amazing and disturbing that they are not wrong. Magic can be sensed throughout Aeslindorn, and it is believed that is why the Elves covet this land so much. The capital city of Oenthasa is controlled by House Lysander, and King Nephalem.
The Steppes: The Steppes have long been considered to be a part of the Elven Kingdom. The westernmost region of the Steppes is governed similarly to the various provinces of Aeslindorn. However, the further east you travel, the less Elven influence you see. Once you have traveled the various grassy highways to the town of Waypoint along Dormund's Deep, you see that the Oenthasan arm is not nearly as long as the Elves claim it to be. The various races of Waypoint enjoy their relative freedom, so they try their best to avoid gaining the attention of the Elven authorities.
Relationships
Ethermark: Most of the Elves of Aeslindorn see Humans as little more than trained dogs, or dogs that require a leash. The Humans of Ethermark, and specifically Osenberg are the former. Many years ago the Human population living in Aeslindorn petitioned their Elven masters for more freedom in the Kingdom. The Elves magnanimously allowed those Humans to establish a colony, or free city of their own. Those outside looking in are greatly confused. Are the Humans of Osenberg free, or is their city-state just another form of control? The relationship between the Elves and the Osenberger Humans is strained, but remains peaceful for now.
Astahar: These Humans are the dogs that require a leash. They are the descendants of the Humans that escaped from a conflict known as the "Fraction War." Those Humans dared to annex a portion of the Kingdom's southern province that is now known as "Ethermark." Oenthasa came down hard on those Humans, driving them out of the West and into the inhospitable East. The Humans found sanctuary in Astahar, which is where the Elves stopped their pursuit. Astahar is too far away from Aeslindorn for the Elves to govern it, and its terrain makes conquering it difficult. The Astaharians found the perfect place to hide from justice. That has not stopped the Elves from putting pressure on the Astaharians. While they are not engaged in a land war, there is a kind of cold war happening behind closed doors.
The Dwarves: The Elves have never had a poor relationship with the Dwarves. These subterranean nomads keep to themselves, and that is the way the Elves like it. Ever suspicious, the Elves have kept their eyes on the Dwarves. They could not be considered guilty of complacency. While the Dwarves have always traveled freely throughout (and under) the Elven Kingdom, they have never been citizens, either. They have no rights, nor responsibilities; many Elves have argued against this relationship. Dwarves have established commerce in the Steppes... they should pay taxes.
Shellasar: The Halflings of Shellasar are so far away that they are hardly worthy of note. Elven ships travel to Shellasar regularly for exotic spices and other goods. Their relationship between the Elves and Halflings is barely noteworthy because of their distance. They disagree about the nature of the world, but they are so far away from each other that the issue has never come to blows. The Elves see the Halflings as wild, quirky savages. The Halflings see the Elves as the bastards of nature. Ever the paradox, both are right and wrong. Who cares? Out of sight, out of mind.
Humans
Few people on Ashaerya have had to face the kinds of hardships the Humans have had to endure. From their enslavement in Aeslindorn, their weak position overall in Osenberg and their inhospitable habitat in Astahar, the Humans have had every reason to give up, but they haven't. They never give up hope, no matter how dark their situation may be. Ever resourceful, Humans have a knack for finding new ways to survive. Their uncanny ability to adapt to new environments with new skills is amazing. The only thing more amazing is that their adaptability is partially a weakness. They are not as cultured, or as magically gifted as the Elves; not as tough or as learned in the ways of the earth as the Dwarves; nor as cunning, or as excellent survivors as the Halflings. The thing that sets the Human apart is his will. The Human may fail and even die, but Humanity soldiers on.
Politics
Osenberg: The Humans of Osenberg and the Ethermark are in a delicate position. Two generations ago, the elder Osenbergers petitioned the Elves for their freedom, which they granted. The former slaves were prepared to incite rebellion against their masters, but they were somewhat blindsided by the Elves' acquiescence. Some slaves did not want to be free from their Elven masters, however, so many stayed behind. They continued to serve as they always did. One such slave, Nestor Llewellyn, decided to stay with his mistress. Nestor was a promising young man at the time, educated and skilled in several forms of household governance. He was much beloved of the other slaves, but he did not want to leave his mistress. Nestor's mistress, Jesaya Lysander, offered her slave to the newly emancipated Osenbergers to help them create a fledgeling nation as a Viscount. Nestor has been the de facto leader of the Osenbergers for years, maintaining a tenuous peace between the two nations. When hostility emerges, Nestor is the first to douse the flames before they get too hot. Some Osenbergers are getting tired of the flames being doused, but the Viscount is certain that Osenberg would be crushed by the Elves...
The Astahar Coalition: This Human coalition, situated in the Astahar region of Ellysa is a long-standing republic comprised of several city-states. Those city-states include: Flynrest, Glenshadow, Ruatton, Correnwall, Westenridge, Thrane and its capital, Thulansun, which also govern other small villages in their area. Each city has elected delegates that speak for its people in various councils in Thulansun. The Coalition is led by a Prophet-King Yulius Maradon. Yulius is a venerable man, but still perceived to be wise and fair. He is not known for outbursts, but prefers to sit in council and allow the various representatives to govern. Only rarely does he speak; when he does, it is with great weight. While silver is the standard currency in Astahar, the real wealth comes from farmland and water. Both are in limited supply, and they are fiercely coveted.
Territory
Osenberg: Osengerg is a jewel surrounded by muck. The city itself hugs the northern border with Aeslindorn. There are few settlements outside of Osenberg itself as the Glittering Bog does not lend itself to agriculture, or safe travel. That has not stopped a few intrepid settlers from making a home there. Those who live in the Bogs claim it is a wonderful place to live. It is surrounded by so many mysteries that most people stay clear, and leave the natives alone! The dragon never shows its scaly face, and the rumors of witches and warlocks are just nonsense! Besides, the further they can get from the Elves, the better...
Astahar: Astahar is an unforgiving place. Even when looking down on it on a map one would think it is the last place anyone would want to live. Shellasar, with all of its natural dangers is a better place to live. Calder is a frozen wasteland that is almost controlled more by Orcs than Humans. Hashidi is so arid that it is almost cold. Those who traverse Hashidi's dunes rarely return. Even when they do, they are changed. Thulansun is surrounded by high mountains and semi-active volcanoes. Settlements dot the land, but they are usually confined to the few agricultural districts in Astahar.
Relationships
Aeslindorn: It sucks. Much of Astahar's ancient history has either been embellished or lost. What is known is that the Humans and the Elves fought a great war against each other and the Humans lost. They fled the west and came east, to Astahar. The Elves had pursued the fleeing Humans far enough, and let them hide in Astahar. The Elves knew what Astahar was like, and believed that the land would kill the Humans for them. The Humans of Astahar and the Elves of Aeslindorn have been implacable enemies ever since. The only reason why war has not erupted since is the Steppes. It is such a vast swath of land that neither force wants to cross it in order to fight.
The Steppes: The Steppes is literally the middle ground for all races on Ashaerya. It is so large that people can travel throughout these great plains without fear of reprisal. Since the Steppes is so large, and Elven control is relatively lax, it is not considered an act of war to travel across them. Astaharians like to steer clear of the easternmost regions of the Steppes for safety sake. Aside from that, both Osenbergers and Astaharians travel freely through the Steppes. Waypoint, being a hub in the Steppes, is where you would find the most concentration of Humans in the Steppes.
The Dwarves: It's good. When the Astaharians fled the west after the Fraction War, the Dwarves helped to keep them alive. The Humans left with very little left in their possession, save for weapons and whatever they could scrounge. The Dwarves helped them traverse the Steppes by the best paths. In return, the Humans taught the Dwarves some new skills, though they did not actually ask for payment. Since then, Dwarves and Humans have shared relative peace and friendship. Dwarves are a migratory people, and they are usually always welcome in Human settlements. While they are together, they trade items, secrets, skills and friendship. Humans have been forced to live in some of the worst conditions imaginable. Yet, they still feel sorry for the Dwarves who have no known home of their own. Define irony...
Shellasar: It's... something. When it comes to living in inhospitable environs, Humans and Halflings have a lot in common. While those environments are like night and day, the two species still share similar struggles when it comes to survival. Both can empathize with the idea that the earth itself seems delighted to kill them. But that is where their similarities end, and because of that the relationship between Humans and Halflings is weird. They do not have similar governments, or systems of ownership. Both races are resourceful, but in completely different ways. Their mindsets are different, and it is often hard to reconcile their differences. That does not mean that their relationship is hostile. In fact, Humans and Halflings seem to get along quite well. Neither race is prone to unprovoked violence, after all. However, when Humans have to describe Halflings, most of the time they scratch their heads before getting started.
Ethermark: It's complicated. The Humans of Astahar and Osenberg are divided by an ocean of grass and culture. These two nations were once one people, but now they could not be more different if they tried. The western Humans have lived under the rule of the Elves for such a long time that they do not know what their own culture is like. They are working hard to find out, but it is slow going. The eastern Humans have their own culture, but they are far more concerned with food and water than dealing with Elves. The Osenbergers have a decent agricultural capabilities while the Astaharians are starting to grow in political and military might. If only the Steppes didn't divide them...
Dwarves
If ever there was a race in dire need of a home, it is the Dwarves. These rugged nomads have traversed the entire length of Ashaerya and back, but have no place to call their own. Their unparalleled knowledge of the earth means that they could likely colonize anywhere, but they have not; they do not. They have been offered land to colonize by every race, but they have declined. The only place where the Dwarves congregate in great numbers appears to be the town of Waypoint, on Dormund's Deep in the Steppes. Despite being tireless vagabonds, the Dwarves are known for their stunning craftsmanship, their inexplicable ability to rub two copper together to make a diamond, and their uncanny ability to spot a liar. They are a friendly sort who seem to value home and family more than any other race, despite the fact that most of them have neither.
Politics
The 12 Enclaves, and Caravans: The Enclaves are not a political party or organization as much as they are the standard way of living for the Dwarves. As a young race, they knew that the world would not allow them to live the lifestyle they wanted and stay in one place. So rather than try to establish a nation with a capital, or even a long-term settlement, they made several Enclaves that had many moving outposts. Each Enclaves has its own particular specialty, which comprises of mining (Rogues), warfare (Fighters), mountaineering (Rangers), smithing (Fighters), surface ops, diplomacy (Bards/Paladins), stonemasonry, herbalism (Druids), tinkering (Rogues), hydrology (Druids), frontiering (Rangers), and the most rare, magic (Sorcerers). Dwarf society is not limited to each Enclave, though. In fact, few Dwarves like to stay with others in their own Enclave. They much prefer to form, or join Caravans, which are comprised of Dwarves of all Enclaves. Who wants to hang out with people who are similar to you, or have jobs just like yours. That does not mean that they don't get together, either. Each Enclave gathers throughout the year to share knowledge, skills and experiences. Although the Dwarves are nomadic and do not have a single home, only a fool would think that they are weak and unorganized.
Territory
That's funny. Territory. Pfft!
Ok, seriously now. The Dwarves are nomadic. They are all over the place, all the time. Each Enclave has its own outpost they call a Forum, but they are highly mobile. When a Dwarf tells you that the Ashaerya is a chaotic place, and it is always moving and shifting, believe them. Most people do not sense the tremors, or feel the shifting on the surface, but they definitely happen. Most people who have met Dwarves think that their main outpost is the town of Waypoint in the Steppes, and they would not be wrong... mostly. Waypoint is their main surface outpost.
Relationships
Elves: The Dwarves have had a long history with the Elves. Some of the older Dwarves like to joke that they remember the Elves when they were just little whipper-snappers. It is ironic that a race that is known to turn to stone when they die to think that about a race that is ageless. All joking aside, the Dwarves have not always had a good history with the Elves. The Dwarves all but embargoed Aeslindorn during the Fraction War, which made their victory over the Humans a little harder. Since then, the Dwarves have not bartered with the Elves as much. They are fiercely against their slavery practice. Overall, the Elves like the Dwarves and the Dwarves tolerate the Elves.
Humans: Dwarves look at Humans like their little brothers, which is also terribly ironic. The Humans have had to suffer slavery, inhospitable environments, and each other for a long time. But they have faced their hardship with surprising resilience. That is something the Dwarves can appreciate. The Dwarves were the ones that helped the Humans across the Steppes after the Fraction War. They were not happy about sending them into Astahar, but what else could they have done? It was both the most dangerous, and the safest place for the Humans to be at the time! Face the wilds, or face the Elves. At least with the wilds, the Humans had a say in how they lived. Look at those poor Osenbergers. Since then, Dwarves and Humans have actually shared a mutual friendship, which is refreshing for both races. The Humans of the Ethermark are a little harder to get along with, considering their heavy Elven influence. All the same, the Dwarves and the Osenbergers get along just fine.
Halflings: Like most of the other races on Ashaerya, the Dwarves have not had a lot of experience dealing with the Halflings. The Dwarves have traveled to Shellasar plenty of times, but it was not a very comfortable environment for them. It was hot, sticky, and filled with natural predators. The Halflings don't fare much better on Shellasar, either, but they have a nigh-religious dedication to that land. The Dwarves can appreciate that, as well. To the Dwarves, the Halflings are a pleasant acquaintance, and nothing more. There is communication, there is trade, but neither race will go to war for the other.
Orcs: You read that right. Orcs. Few other races face the Orcs as often as the Dwarves. Both are subterranean people, and both fight for the most stable locations to call home, or outposts. Despite being big, ugly, smelly monsters, there is something familiar about the Orcs that the Dwarves can place. The Orcs have a way about them, and the Dwarves have spent many years trying to figure out what it is, but to no avail. These two races fight bitterly, but the Dwarves do not take pleasure in killing them. In fact, the Dwarves feel profound regret for killing Orcs. But what else can they do about it? When Orc hordes storm their Forums, they have to fight back, or die.
Halflings
Do not underestimate the Halflings. I repeat, do not underestimate the Halflings. These diminutive people are the standard by which anyone should measure survival. Living in Shellasar has taught them that there is always a bigger link in the food chain. What is worse is that the bigger link may not even be an animal. Predators do not have to have fangs and claws, after all. One of the most deceptive creatures on Shellasar is the Hangman Tree. If this predatory plant has the opportunity to grab, and devour you slowly, it will. The Halflings have had to learn how to brave the most dangerous environments in the entire world. The Dwarves live in the unpredictable earth; the Humans live in a desolate place, but neither can say that their homes are literally trying to eat them! Although their home is wild and unpredictable, the Halflings revere their surroundings. No other race on Ashaerya can boast the specialized nature-based skills that the Halflings have cultivated. The only other race that can even come close is the Elf, but their skills are like night and day when compared to the Halflings. One more time: do not underestimate the Halflings.
Politics
Heirophancy: The political center for the Halflings is called the Heirophancy, which is comprised of a group of Druids. The number of Druids in this council is about as constant as nature itself, which is never. Sometimes there are dozens of Druids in the Heirophancy, and other times there are just a handful. The reason for this should be obvious: Shellasar claims lots of Halflings each year. Also, many of the Druids in the Heirophancy are necessary to keep nature at bay! There are no great rituals involved in joining the Heirophancy, either. If you are a Druid of considerable skill and knowledge, then you may join the council. You are only welcome as long as you can contribute to the cause. The eldest Heirophant is considered to be the Grand Druid of the Heirophancy. He or she is responsible for settling disputes when the council is in session. But that job is contingent upon not getting eaten in between sessions. If you're not around, then someone else will claim your job. The Heirophancy will only give back what you put into it. With that in mind, it should be noted that the Halflings have survived on Shellasar for a very long time.
Ha'rün: The military arm of the Halfling nation, the Ha'rün are comprised mostly of Rangers and Barbarians.
What's so funny? What do you mean, "am I serious?" Yes, there are Halfling Barbarians. Look, I understand that you think it's funny that someone so small could be considered a "barbarian," but you underestimate the Ha'rün at your own risk. They'll whoop your ass from one end of the continent to the other. These Halflings are specialized in surviving in the wilds. They have faced the biggest and even the smallest predators out there, and have come out with barely a scratch. The Ha'rün are even known on the Elyssan continent for their skill and prowess. Those poor Humans in Astahar could learn a thing or two from these guys. The only downside to the Ha'rün is that they tend to be zealous and ritualistic. They perform living sacrifices to their supposed gods for safe hunts, blessings on children and all that. A lot of them are barbarians, and they can be quite barbaric. They even keep trophies sometimes, as well.
Look, it's not funny! The only funny thing I will take from it is if they cut off your hand and use your knuckle bones for their mystic divination rituals.
Territory
Relationships
Elves: Have you ever been to Aeslindorn? It's beautiful. Oenthasa is particularly beautiful. It is majestic, and even surreal in its beauty. That's why it feels so wrong to be there. Nature isn't supposed to be beautiful like that. They turn living trees into buildings. They don't cut down the tree, they just mold it into the kind of structures they want. They have completely natural avenues made of foliage and stone. Even their garments seem unnaturally beautiful. Nature shouldn't be like that.
Aside from their obvious ethical differences, the Elves and Halflings get along just fine. Well, mostly just fine. There is the whole issue of slavery that really chaps some Halfling ass. But aside from that, things are ok. The Elves are not always welcoming to the Halflings whenever they go to Aeslindorn, especially the Ha'rün, whom they view as savage. But aside from that, everything is great. Their trade agreements, though lucrative for the Halflings, still seems very one-sided. See? Everything is fi....
Oh fuck it. The Elves and the Halflings get along, but there is a lot of love lost on both sides.
Dwarves: Dwarves? Huh? Ummmm... yeah. The burly hairballs that occasionally come out of the ground. Yep. Everything is a-ok there.
Who are they again?
The Dwarves and Halflings get along well, but they rarely see each other. These two races are specialized in surviving in nature, but in completely different fields. They occasionally get together to compare their navels, so to speak, but there really isn't a lot to their relationship. The Dwarves spend most of their times in the tunnels below the Elyssan continent, and the Halflings are on Shellasar. Not much to talk about. But then again, they don't need to talk much.
Humans: These guys understand the meaning of gratitude. The Halflings have been like big brothers (laugh it up) to the Humans. The northeasternmost peninsula of Shellasar is not far away from the southernmost portion of Astahar, so these two races get together every once in a while. Although the Halflings are not very good at living in the mountains, they do have skills that are important to survival in general. Were it not for the Halflings and the Dwarves, the Humans of Astahar may not have survived there. The Humans seem to understand that, so whenever a Halfling comes calling, they are often greeted with red carpet treatment. It's nice.
Nature: That's right. Nature.
You send large predators to eat us. The prettiest plants you have ever made are also the most evil, poisonous things you've ever seen! Even the trees and shrubs are out to get us! You suck, but we still love you. Without you, we would not have been able to create the finest medicines and antidotes anywhere. We would not have learned how to tame the wildest beasts in the jungle. We would not have anything. We would be so bored! Thank you, and fuck you very much.
Love, the Halflings.
Few races can boast the kind of success the Elves have achieved on Ashaerya. Even fewer races could claim that what the Elves have achieved as "success." The Elves of Ashaerya are an ancient people, their culture steeped in tradition, politics and magic. Most other races view the Elves as stoic, and often severe in their demeanor and outlook. Those who look beyond their austere demeanor see their very passionate nature. They feel greatly for their various arts, whether it be magic, agriculture, or even politics. Many Elves have boasted, "without this, there would be no civilization." Many races hear such statements and disregard them as enthusiasm. The real conundrum one faces when speaking with the Elves is that they are both right and wrong. It is paradoxical, but so are the Elves.
Politics
Dealing with the Elves in the political arena is kind of like arguing with a sign that says "stop." Most people who play political games with the Elves usually end up very frustrated. No one can tell if they are bluffing, or if they really are threatening you. Their often-stoic expression does not lend itself to revealing tells. The phrase, "they let their beauty do the talking" has been used by most of their political opponents. If you are unfortunate enough to debate an Elf, you either end up completely furious at their unwavering austerity, or grudgingly agree with them. What is worse is that you are not exactly sure why you agree with them...
House Lysander: The ruling House of the Elven Kingdom, the Lysander are the standard by which someone explains austerity. This House, and Kingdom are ruled by King Nephalem Lysander. Those of his House consider him to be a very good King. Whenever Aeslindorn faced conflict, famine or unrest, King Nephalem was usually the first to address them. He is not often seen surrounded by advisors. Instead, he is often found deep in thought, or with his family. The Elves of this House place great importance on education, especially magical education. The oldest and wisest Elven families are the ones with the longest magical traditions. The greatest honor a common Elf can achieve is not to be a great war hero, but to be a Scribe in the King's Court.
House Wyngarde: If ever there were black sheep amongst the Elves, it would be the members of House Wyngarde. While the Elves of this House do not openly oppose King Nephalem and House Lysander, they are his loudest critics. These Elves, despite their quasi-antagonistic stance towards the King and his House, are proud members of the Elven Kingdom. But where House Lysander is steeped in political and familial traditions, House Wyngarde judges its members based upon their skill. If House Lysander is a monarchy, House Wyngarde would be a meritocracy.
Other Houses: Elven history has shown that there were other Houses in Aeslindorn and elsewhere. These Houses faded away over many centuries and their traditions were assimilated into the two remaining Houses. There are many rumors regarding these failed Houses. The one most favored by the Wyngarde is that the Lysander were not the original rulers of Aeslindorn, and that they achieved their power through political maneuvering, and other unsavory means. The names of these Houses have been largely forgotten. Today they are the victims of dust and book worms in old tomes.
Territory
Aeslindorn: This region is completely controlled by the Elves of Ashaerya. It is the home of their magnificent capital city of Oenthasa. Most visitors look at this region and think that it is a magical construct. It is both amazing and disturbing that they are not wrong. Magic can be sensed throughout Aeslindorn, and it is believed that is why the Elves covet this land so much. The capital city of Oenthasa is controlled by House Lysander, and King Nephalem.
The Steppes: The Steppes have long been considered to be a part of the Elven Kingdom. The westernmost region of the Steppes is governed similarly to the various provinces of Aeslindorn. However, the further east you travel, the less Elven influence you see. Once you have traveled the various grassy highways to the town of Waypoint along Dormund's Deep, you see that the Oenthasan arm is not nearly as long as the Elves claim it to be. The various races of Waypoint enjoy their relative freedom, so they try their best to avoid gaining the attention of the Elven authorities.
Relationships
Ethermark: Most of the Elves of Aeslindorn see Humans as little more than trained dogs, or dogs that require a leash. The Humans of Ethermark, and specifically Osenberg are the former. Many years ago the Human population living in Aeslindorn petitioned their Elven masters for more freedom in the Kingdom. The Elves magnanimously allowed those Humans to establish a colony, or free city of their own. Those outside looking in are greatly confused. Are the Humans of Osenberg free, or is their city-state just another form of control? The relationship between the Elves and the Osenberger Humans is strained, but remains peaceful for now.
Astahar: These Humans are the dogs that require a leash. They are the descendants of the Humans that escaped from a conflict known as the "Fraction War." Those Humans dared to annex a portion of the Kingdom's southern province that is now known as "Ethermark." Oenthasa came down hard on those Humans, driving them out of the West and into the inhospitable East. The Humans found sanctuary in Astahar, which is where the Elves stopped their pursuit. Astahar is too far away from Aeslindorn for the Elves to govern it, and its terrain makes conquering it difficult. The Astaharians found the perfect place to hide from justice. That has not stopped the Elves from putting pressure on the Astaharians. While they are not engaged in a land war, there is a kind of cold war happening behind closed doors.
The Dwarves: The Elves have never had a poor relationship with the Dwarves. These subterranean nomads keep to themselves, and that is the way the Elves like it. Ever suspicious, the Elves have kept their eyes on the Dwarves. They could not be considered guilty of complacency. While the Dwarves have always traveled freely throughout (and under) the Elven Kingdom, they have never been citizens, either. They have no rights, nor responsibilities; many Elves have argued against this relationship. Dwarves have established commerce in the Steppes... they should pay taxes.
Shellasar: The Halflings of Shellasar are so far away that they are hardly worthy of note. Elven ships travel to Shellasar regularly for exotic spices and other goods. Their relationship between the Elves and Halflings is barely noteworthy because of their distance. They disagree about the nature of the world, but they are so far away from each other that the issue has never come to blows. The Elves see the Halflings as wild, quirky savages. The Halflings see the Elves as the bastards of nature. Ever the paradox, both are right and wrong. Who cares? Out of sight, out of mind.
Humans
Few people on Ashaerya have had to face the kinds of hardships the Humans have had to endure. From their enslavement in Aeslindorn, their weak position overall in Osenberg and their inhospitable habitat in Astahar, the Humans have had every reason to give up, but they haven't. They never give up hope, no matter how dark their situation may be. Ever resourceful, Humans have a knack for finding new ways to survive. Their uncanny ability to adapt to new environments with new skills is amazing. The only thing more amazing is that their adaptability is partially a weakness. They are not as cultured, or as magically gifted as the Elves; not as tough or as learned in the ways of the earth as the Dwarves; nor as cunning, or as excellent survivors as the Halflings. The thing that sets the Human apart is his will. The Human may fail and even die, but Humanity soldiers on.
Politics
Osenberg: The Humans of Osenberg and the Ethermark are in a delicate position. Two generations ago, the elder Osenbergers petitioned the Elves for their freedom, which they granted. The former slaves were prepared to incite rebellion against their masters, but they were somewhat blindsided by the Elves' acquiescence. Some slaves did not want to be free from their Elven masters, however, so many stayed behind. They continued to serve as they always did. One such slave, Nestor Llewellyn, decided to stay with his mistress. Nestor was a promising young man at the time, educated and skilled in several forms of household governance. He was much beloved of the other slaves, but he did not want to leave his mistress. Nestor's mistress, Jesaya Lysander, offered her slave to the newly emancipated Osenbergers to help them create a fledgeling nation as a Viscount. Nestor has been the de facto leader of the Osenbergers for years, maintaining a tenuous peace between the two nations. When hostility emerges, Nestor is the first to douse the flames before they get too hot. Some Osenbergers are getting tired of the flames being doused, but the Viscount is certain that Osenberg would be crushed by the Elves...
The Astahar Coalition: This Human coalition, situated in the Astahar region of Ellysa is a long-standing republic comprised of several city-states. Those city-states include: Flynrest, Glenshadow, Ruatton, Correnwall, Westenridge, Thrane and its capital, Thulansun, which also govern other small villages in their area. Each city has elected delegates that speak for its people in various councils in Thulansun. The Coalition is led by a Prophet-King Yulius Maradon. Yulius is a venerable man, but still perceived to be wise and fair. He is not known for outbursts, but prefers to sit in council and allow the various representatives to govern. Only rarely does he speak; when he does, it is with great weight. While silver is the standard currency in Astahar, the real wealth comes from farmland and water. Both are in limited supply, and they are fiercely coveted.
Territory
Osenberg: Osengerg is a jewel surrounded by muck. The city itself hugs the northern border with Aeslindorn. There are few settlements outside of Osenberg itself as the Glittering Bog does not lend itself to agriculture, or safe travel. That has not stopped a few intrepid settlers from making a home there. Those who live in the Bogs claim it is a wonderful place to live. It is surrounded by so many mysteries that most people stay clear, and leave the natives alone! The dragon never shows its scaly face, and the rumors of witches and warlocks are just nonsense! Besides, the further they can get from the Elves, the better...
Astahar: Astahar is an unforgiving place. Even when looking down on it on a map one would think it is the last place anyone would want to live. Shellasar, with all of its natural dangers is a better place to live. Calder is a frozen wasteland that is almost controlled more by Orcs than Humans. Hashidi is so arid that it is almost cold. Those who traverse Hashidi's dunes rarely return. Even when they do, they are changed. Thulansun is surrounded by high mountains and semi-active volcanoes. Settlements dot the land, but they are usually confined to the few agricultural districts in Astahar.
Relationships
Aeslindorn: It sucks. Much of Astahar's ancient history has either been embellished or lost. What is known is that the Humans and the Elves fought a great war against each other and the Humans lost. They fled the west and came east, to Astahar. The Elves had pursued the fleeing Humans far enough, and let them hide in Astahar. The Elves knew what Astahar was like, and believed that the land would kill the Humans for them. The Humans of Astahar and the Elves of Aeslindorn have been implacable enemies ever since. The only reason why war has not erupted since is the Steppes. It is such a vast swath of land that neither force wants to cross it in order to fight.
The Steppes: The Steppes is literally the middle ground for all races on Ashaerya. It is so large that people can travel throughout these great plains without fear of reprisal. Since the Steppes is so large, and Elven control is relatively lax, it is not considered an act of war to travel across them. Astaharians like to steer clear of the easternmost regions of the Steppes for safety sake. Aside from that, both Osenbergers and Astaharians travel freely through the Steppes. Waypoint, being a hub in the Steppes, is where you would find the most concentration of Humans in the Steppes.
The Dwarves: It's good. When the Astaharians fled the west after the Fraction War, the Dwarves helped to keep them alive. The Humans left with very little left in their possession, save for weapons and whatever they could scrounge. The Dwarves helped them traverse the Steppes by the best paths. In return, the Humans taught the Dwarves some new skills, though they did not actually ask for payment. Since then, Dwarves and Humans have shared relative peace and friendship. Dwarves are a migratory people, and they are usually always welcome in Human settlements. While they are together, they trade items, secrets, skills and friendship. Humans have been forced to live in some of the worst conditions imaginable. Yet, they still feel sorry for the Dwarves who have no known home of their own. Define irony...
Shellasar: It's... something. When it comes to living in inhospitable environs, Humans and Halflings have a lot in common. While those environments are like night and day, the two species still share similar struggles when it comes to survival. Both can empathize with the idea that the earth itself seems delighted to kill them. But that is where their similarities end, and because of that the relationship between Humans and Halflings is weird. They do not have similar governments, or systems of ownership. Both races are resourceful, but in completely different ways. Their mindsets are different, and it is often hard to reconcile their differences. That does not mean that their relationship is hostile. In fact, Humans and Halflings seem to get along quite well. Neither race is prone to unprovoked violence, after all. However, when Humans have to describe Halflings, most of the time they scratch their heads before getting started.
Ethermark: It's complicated. The Humans of Astahar and Osenberg are divided by an ocean of grass and culture. These two nations were once one people, but now they could not be more different if they tried. The western Humans have lived under the rule of the Elves for such a long time that they do not know what their own culture is like. They are working hard to find out, but it is slow going. The eastern Humans have their own culture, but they are far more concerned with food and water than dealing with Elves. The Osenbergers have a decent agricultural capabilities while the Astaharians are starting to grow in political and military might. If only the Steppes didn't divide them...
Dwarves
If ever there was a race in dire need of a home, it is the Dwarves. These rugged nomads have traversed the entire length of Ashaerya and back, but have no place to call their own. Their unparalleled knowledge of the earth means that they could likely colonize anywhere, but they have not; they do not. They have been offered land to colonize by every race, but they have declined. The only place where the Dwarves congregate in great numbers appears to be the town of Waypoint, on Dormund's Deep in the Steppes. Despite being tireless vagabonds, the Dwarves are known for their stunning craftsmanship, their inexplicable ability to rub two copper together to make a diamond, and their uncanny ability to spot a liar. They are a friendly sort who seem to value home and family more than any other race, despite the fact that most of them have neither.
Politics
The 12 Enclaves, and Caravans: The Enclaves are not a political party or organization as much as they are the standard way of living for the Dwarves. As a young race, they knew that the world would not allow them to live the lifestyle they wanted and stay in one place. So rather than try to establish a nation with a capital, or even a long-term settlement, they made several Enclaves that had many moving outposts. Each Enclaves has its own particular specialty, which comprises of mining (Rogues), warfare (Fighters), mountaineering (Rangers), smithing (Fighters), surface ops, diplomacy (Bards/Paladins), stonemasonry, herbalism (Druids), tinkering (Rogues), hydrology (Druids), frontiering (Rangers), and the most rare, magic (Sorcerers). Dwarf society is not limited to each Enclave, though. In fact, few Dwarves like to stay with others in their own Enclave. They much prefer to form, or join Caravans, which are comprised of Dwarves of all Enclaves. Who wants to hang out with people who are similar to you, or have jobs just like yours. That does not mean that they don't get together, either. Each Enclave gathers throughout the year to share knowledge, skills and experiences. Although the Dwarves are nomadic and do not have a single home, only a fool would think that they are weak and unorganized.
Territory
That's funny. Territory. Pfft!
Ok, seriously now. The Dwarves are nomadic. They are all over the place, all the time. Each Enclave has its own outpost they call a Forum, but they are highly mobile. When a Dwarf tells you that the Ashaerya is a chaotic place, and it is always moving and shifting, believe them. Most people do not sense the tremors, or feel the shifting on the surface, but they definitely happen. Most people who have met Dwarves think that their main outpost is the town of Waypoint in the Steppes, and they would not be wrong... mostly. Waypoint is their main surface outpost.
Relationships
Elves: The Dwarves have had a long history with the Elves. Some of the older Dwarves like to joke that they remember the Elves when they were just little whipper-snappers. It is ironic that a race that is known to turn to stone when they die to think that about a race that is ageless. All joking aside, the Dwarves have not always had a good history with the Elves. The Dwarves all but embargoed Aeslindorn during the Fraction War, which made their victory over the Humans a little harder. Since then, the Dwarves have not bartered with the Elves as much. They are fiercely against their slavery practice. Overall, the Elves like the Dwarves and the Dwarves tolerate the Elves.
Humans: Dwarves look at Humans like their little brothers, which is also terribly ironic. The Humans have had to suffer slavery, inhospitable environments, and each other for a long time. But they have faced their hardship with surprising resilience. That is something the Dwarves can appreciate. The Dwarves were the ones that helped the Humans across the Steppes after the Fraction War. They were not happy about sending them into Astahar, but what else could they have done? It was both the most dangerous, and the safest place for the Humans to be at the time! Face the wilds, or face the Elves. At least with the wilds, the Humans had a say in how they lived. Look at those poor Osenbergers. Since then, Dwarves and Humans have actually shared a mutual friendship, which is refreshing for both races. The Humans of the Ethermark are a little harder to get along with, considering their heavy Elven influence. All the same, the Dwarves and the Osenbergers get along just fine.
Halflings: Like most of the other races on Ashaerya, the Dwarves have not had a lot of experience dealing with the Halflings. The Dwarves have traveled to Shellasar plenty of times, but it was not a very comfortable environment for them. It was hot, sticky, and filled with natural predators. The Halflings don't fare much better on Shellasar, either, but they have a nigh-religious dedication to that land. The Dwarves can appreciate that, as well. To the Dwarves, the Halflings are a pleasant acquaintance, and nothing more. There is communication, there is trade, but neither race will go to war for the other.
Orcs: You read that right. Orcs. Few other races face the Orcs as often as the Dwarves. Both are subterranean people, and both fight for the most stable locations to call home, or outposts. Despite being big, ugly, smelly monsters, there is something familiar about the Orcs that the Dwarves can place. The Orcs have a way about them, and the Dwarves have spent many years trying to figure out what it is, but to no avail. These two races fight bitterly, but the Dwarves do not take pleasure in killing them. In fact, the Dwarves feel profound regret for killing Orcs. But what else can they do about it? When Orc hordes storm their Forums, they have to fight back, or die.
Halflings
Do not underestimate the Halflings. I repeat, do not underestimate the Halflings. These diminutive people are the standard by which anyone should measure survival. Living in Shellasar has taught them that there is always a bigger link in the food chain. What is worse is that the bigger link may not even be an animal. Predators do not have to have fangs and claws, after all. One of the most deceptive creatures on Shellasar is the Hangman Tree. If this predatory plant has the opportunity to grab, and devour you slowly, it will. The Halflings have had to learn how to brave the most dangerous environments in the entire world. The Dwarves live in the unpredictable earth; the Humans live in a desolate place, but neither can say that their homes are literally trying to eat them! Although their home is wild and unpredictable, the Halflings revere their surroundings. No other race on Ashaerya can boast the specialized nature-based skills that the Halflings have cultivated. The only other race that can even come close is the Elf, but their skills are like night and day when compared to the Halflings. One more time: do not underestimate the Halflings.
Politics
Heirophancy: The political center for the Halflings is called the Heirophancy, which is comprised of a group of Druids. The number of Druids in this council is about as constant as nature itself, which is never. Sometimes there are dozens of Druids in the Heirophancy, and other times there are just a handful. The reason for this should be obvious: Shellasar claims lots of Halflings each year. Also, many of the Druids in the Heirophancy are necessary to keep nature at bay! There are no great rituals involved in joining the Heirophancy, either. If you are a Druid of considerable skill and knowledge, then you may join the council. You are only welcome as long as you can contribute to the cause. The eldest Heirophant is considered to be the Grand Druid of the Heirophancy. He or she is responsible for settling disputes when the council is in session. But that job is contingent upon not getting eaten in between sessions. If you're not around, then someone else will claim your job. The Heirophancy will only give back what you put into it. With that in mind, it should be noted that the Halflings have survived on Shellasar for a very long time.
Ha'rün: The military arm of the Halfling nation, the Ha'rün are comprised mostly of Rangers and Barbarians.
What's so funny? What do you mean, "am I serious?" Yes, there are Halfling Barbarians. Look, I understand that you think it's funny that someone so small could be considered a "barbarian," but you underestimate the Ha'rün at your own risk. They'll whoop your ass from one end of the continent to the other. These Halflings are specialized in surviving in the wilds. They have faced the biggest and even the smallest predators out there, and have come out with barely a scratch. The Ha'rün are even known on the Elyssan continent for their skill and prowess. Those poor Humans in Astahar could learn a thing or two from these guys. The only downside to the Ha'rün is that they tend to be zealous and ritualistic. They perform living sacrifices to their supposed gods for safe hunts, blessings on children and all that. A lot of them are barbarians, and they can be quite barbaric. They even keep trophies sometimes, as well.
Look, it's not funny! The only funny thing I will take from it is if they cut off your hand and use your knuckle bones for their mystic divination rituals.
Territory
Relationships
Elves: Have you ever been to Aeslindorn? It's beautiful. Oenthasa is particularly beautiful. It is majestic, and even surreal in its beauty. That's why it feels so wrong to be there. Nature isn't supposed to be beautiful like that. They turn living trees into buildings. They don't cut down the tree, they just mold it into the kind of structures they want. They have completely natural avenues made of foliage and stone. Even their garments seem unnaturally beautiful. Nature shouldn't be like that.
Aside from their obvious ethical differences, the Elves and Halflings get along just fine. Well, mostly just fine. There is the whole issue of slavery that really chaps some Halfling ass. But aside from that, things are ok. The Elves are not always welcoming to the Halflings whenever they go to Aeslindorn, especially the Ha'rün, whom they view as savage. But aside from that, everything is great. Their trade agreements, though lucrative for the Halflings, still seems very one-sided. See? Everything is fi....
Oh fuck it. The Elves and the Halflings get along, but there is a lot of love lost on both sides.
Dwarves: Dwarves? Huh? Ummmm... yeah. The burly hairballs that occasionally come out of the ground. Yep. Everything is a-ok there.
Who are they again?
The Dwarves and Halflings get along well, but they rarely see each other. These two races are specialized in surviving in nature, but in completely different fields. They occasionally get together to compare their navels, so to speak, but there really isn't a lot to their relationship. The Dwarves spend most of their times in the tunnels below the Elyssan continent, and the Halflings are on Shellasar. Not much to talk about. But then again, they don't need to talk much.
Humans: These guys understand the meaning of gratitude. The Halflings have been like big brothers (laugh it up) to the Humans. The northeasternmost peninsula of Shellasar is not far away from the southernmost portion of Astahar, so these two races get together every once in a while. Although the Halflings are not very good at living in the mountains, they do have skills that are important to survival in general. Were it not for the Halflings and the Dwarves, the Humans of Astahar may not have survived there. The Humans seem to understand that, so whenever a Halfling comes calling, they are often greeted with red carpet treatment. It's nice.
Nature: That's right. Nature.
You send large predators to eat us. The prettiest plants you have ever made are also the most evil, poisonous things you've ever seen! Even the trees and shrubs are out to get us! You suck, but we still love you. Without you, we would not have been able to create the finest medicines and antidotes anywhere. We would not have learned how to tame the wildest beasts in the jungle. We would not have anything. We would be so bored! Thank you, and fuck you very much.
Love, the Halflings.